These values are the start and end positions ( from 0 to 1 ) of the strip drawing within each row ( so 0.2 from each side ). Lets reduce the offset from 0.2 ( 60% coverage, 40% uncovered ) to 0.05 ( 90% coverage, 10% uncovered )
what does it look like when you have the numbers in the corners now?..
UPDATE: no worries i looks good.
A fix that would be great, when you are on the video editor if you use up and down arrows, the play head should go to the previous (up), next (down) edit that is close in the timeline, when youre hoveing your mouse over the VSE editor
I would like to add the Ctrl+mouse click and drag snapping function, but I simply can’t find an operator to call from the menu? Anyone knows what the operator is?
@pablovazquez Now you got your hands dirty in the strips code, how about just using the filename(not full path) centered on the strips? And maybe have the texts in a bit more subtle color(maybe dark grey instead of pitch black)? The texts look very messy and dominating as they are right now(but that’s just my opinion ) .
Here are some ss of the changes in the VSE menus in the VSE - REWORKED suggestion.
I’ve been trying to expose as many hidden functions as possible without cluttering the menus. I hope there will be added more “Edit” and “Navigation” functions.
One of the main changes is that the strip menu has been converted into 3. menus.
Edit: for all repeated operations relating to the editing of selected strips. (Additional functions planned)
Transform: for all repeated operations relating to the movement of strips. (Additional functions planned)
Strip: for all single operations relating to the what the strip is containing.
A few more options(ex. Backdrop added to menu) has been added and the strings has been shortened:
Bundled and added new functions into Cursor, Handle, Channel. Locked and Muted/Hidden should have been added to grouped, but that menu seems not to be coded in python(and it needs proper shortcuts).
Changed the name to something more meaningful but still in consistency with Blender naming. (All the jump to functions may go into a “Jump to” sub-menu. (Additional functions planned)
New functions added to the menu:
Select Strips Under Cursor
Select All Strips in Selected Channel
Select Locked Strips
Select Muted/Hidden Strips
Cut > Extract (Ripple Delete)
Toggle All Modifiers On/Off
Toggle Audio Icon-Button in Header
Show Waveform in Selected
Set Preview Start
Set Preview End
Set Preview Selected
Split & Lift Left
Split & Lift Right
Existing functions added to menu:
Select Time Code Style
Render/Downmix Audio
Rearranged the menus in the order the user will need them. Except “View” and “Select” because of consistency.
Wow, that’s just so impressive. Already implemented and out in the next Blender build!
Maybe I can ask you about two (I hope minor) things:
The VSE export times are very high, could you check if adding to the internal ffmpeg command line switches…
-threads 0
…will make a difference?
The switch should set the ffmpeg to use all cores(as Blender exports now it is only using one core).
The other thing is blocking proper left-click to work in the VSE, can you see a quick fix for this one too?
Anyone else, it would be great to get some feedback on the menus above, or else I’ll conclude that everything is perfect as it is.
Well, no need to include things like play/pause in the menus - those things are for the whole of Blender, not specifically the sequencer.
Also, in Blender consistency is important. Try and use the same names for things as in the other Editors. For example, the Home key does ‘Frame All’ in the 3D View, but ‘All Sequences’ in the Seqencer, even though it’s the same feature.
I’m not very well versed in the functions outside the VSE, so it is going to take me ages, to find out what functions mirrors what functions in the rest of Blender. If the standard naming in the VSE isn’t even in consistency with the rest of Blender… Anyone up for this challenge?
For me, it would be more understandable to have:
“Frame All” > “All”
“Frame Selected” > “Selected”
“Frame” > “Cursor”
Because it is like the name of the menu becomes the first word of a sentence. Ex. View > All as compared to View > Frame All.
And using the word frame to frame a frame becomes confusing. And it is not any frame you want to view, it is the frame at the cursor, you want to see.
I’ve added the word “Image” to the Viewport Render Image", because I fear new generations will not understand the icon.
On the play button - in the 3D View it is located in the View menu, but having a Navigation menu in the VSE, that would be the logical place to have it imo. I hope we’ll be able to add more playback controls like increasing/decreasing speed, so I hope there will be more entries in this menu.
Anyways, you can have it the way you prefer, just let me know.
I don’t get the first point. ‘Frame’ here is used as a verb.
‘Viewport Render Image’ is indeed better than ‘Viewport Render’. We should fix this in the 3D View too.
Re. Play: I think we should remove this from all the editors. It’s not a view setting - it’s just playback, and you can see the hotkey if you read the tooltip on the play button.
The main thing is just consistency above all. If we change the name of something, we should do it globally, not differently for different Editors.