Blender 2.8 suggestion - "Window Fullscreen in Preferences tab"
Hi to all,
I am using Blender in windows 10 with 1366x768 display. In windows, it has the “windows Title bar on top”. If I enable “fullscreen in blender”, few more functions will be visible in the bottom of blender UI. If I want to start blender in fullscreen mode, I have to enable the "Toggle fullscreen function (under window menu). And, I have to save that as a startup file each and every time I try a new build. And, I have to do this process (close blender > reopen > toggle fullscreen > save as startup file) three to four times to start blender with fullscreen (I’m not sure this is a bug).
This is a suggestion for the “Fullscreen function to be in the preference tab with the checked box” function, instead of the window menu.
if anybody doesn’t want to use that fullscreen, they can simply uncheck the box and save the preference file. Don’t have to save that as a startup file. Please let me know your feedback on this suggestion guys.
I have an issue with copy pasting string data like names. This is present in all Blender versions and its annoying. But I am not sure if this is actually a bug:
Since Blender respects case sensitivity in names you can have two objects called “CTRL” and “ctrl” for example. By pasting (ctrl-v) one of these names into a different objects constraint target box, lets say “CTRL”, you get the desired object as target.
But after that I can no longer paste-switch (overwrite) to the small caps object, even after I manually empty the target box first. So copy paste “ctrl” into the target box still gives me “CTRL” as target. Same issue if you try the other way around.
The Constraint seems to remember its last target and now ignores case sensitive differences.
Currently those icons they are not depicting correctly what a mask tool does, because the highlighted areas are brighter instead of dark, which is not what happen when you mask an area.
Here’s what happens when you mask:
So I suggest to darken the shape inside the highlighted area for a more accurate representation, so they don’t look like inverted mask.
Not sure if this is a fault on my side or a bug. I’ve keyed the render visibility on an area light. Once i scrub past the point where the light is turned off, the keys disappear from the timeline, which is kind of annoying.
that is a design choice, whatever isnt visible you wont see the keys in the timeline, so there is a button to solve that that in 2.79 was a ghost, and now is a little square to make keyframes of invisible objects appear nevertheless.
I would leave that on by default with the arrow on as well.
Alt+Left Click (and drag) moves current frame indicator (playhead) in Dope Sheet, Timeline, and NLA Editor in 2.80.74, but it doesn’t do it in the Graph Editor.
viewport shading settings don’t get saved with files.
Each time I load a file I first have to go enable cavity, switch screen/world mode, set distance, adjust strength, etc.
I’d rather not save this into the startup file (if you can do that) as I only really want it on particular files, and in any case for something like world cavity distance, that would depend on the scale of the scene.
(I put this here because it doesn’t feel entirely like a bug or a full-fledged feature request, but it is ui-related.)
Heck, that’s embarassing. At some point I must have unchecked “load ui” in the file browser and forgotten about it, and meanwhile I’ve been opening the file from the splash screen. I hereby retract my paper cut.
I agree, it’s tons frustrating to forget you’re in object mode and you tap 2 to go into edge mode and all your collections magically disappear. Not to mention it’s not obvious how to get back (CTRL+Z). Toggling the 1 key ought to switch back. IMO, I’d like to set the default functionality to nothing, and let power uses check a box in User Prefs to be able to use it.