I got a problem with font rendering where a lot of fonts draw ugly boxes instead of dots.
I did fix it at some point but never got around to submitting it. Itâs just changing one line in the code.
â a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -1425,7 +1425,8 @@ float UI_text_clip_middle_ex(
Another quick naming thing. Since Groups have been superseded by Collections
Ctrl + LMake Links > Group should probably be named to Make Links > Collections
Similar to how Shift + LSelect Linked > Collections is already done.
I also see that in the Add menu Groups have been renamed to Collection Instances so in the Properties Window > Object > Duplication should also reflect that.
Similarly Ctrl + LMake Links > Dupligroup should also follow suit with Make Links > Collection Instance
lack of alpha control for the group node background.
the transparency its not that bad but sometimes could be anoying or too confusing, especially like in this case where i didnât do the node tree, to studying it its really annoying to have all the other nodes behind.
I mention the alpha value because me be situations where having the base node in the bg could be helpful
This seems to be happening for you because they are not actually using an ellipsis character for overflow, but a âtwo-dot leaderâ because its a little shorter. But the ellipsis character is far more likely to be supported in fonts than two-dot leader. And two dots in a row, or the two-dot leader, is not ellipsis. Probably done by someone who is typographically challenged. LOL
Iâm new to Blender coming from Softimage and one annoying detail is even though blender allows using drag and drop to parent one object to another this feature doesnt work with multiple selections (selecting multiple objects and dragging them to another object to parent).
Should be something simple to implement and a time saver not having to know the shortcuts and confirming dialogs, specially if you are new to blender.
Snapping should be per-editor, not global. If I want to snap my nodes to grid in material editor it doesnât mean I want to snap my object to grid in my viewport as well.
Confirmation pop ups for actions such as delete should go away. In the second decade of 21st century, we finally have undo
When selecting multiple nodes in node editor and then click-dragging them to move them, it moves only single node under the cursor.
Itâs really important to be able to see a histogram or other scopes while color correcting in the compositor, but theyâre only available in the image editor. Because of how theyâre stacked vertically, itâs really difficult to find a good layout for color correction that doesnât waste a ton of space.
To improve this, the Scopes section should be found in the compositing sidebar as well and apply to the viewer node.
yep didnât know about that, also u can call set origin in the search box all of them donât work excpet for âset geo to originâ so i thought it wasnât fixed yet.
In the preference window (particularly in the themes tab), if you scroll down, the top and side menu disappear.
Maybe it should stay on top of the other elements.
I have to disagree. I always want that to be set so I can pick up right where I left off when I open a file. If I have to go through and open all of the pertinent editors so I can start animating a rig, Iâm going to be very very upset.
It really should though. Since there is absolutely no way to accurately place the center without going into edit mode, snapping the cursor to a selection (unfortunately I often have to create a new vertex to really have control here), exit edit mode, and snap the origin to the cursor. This is really a lot of steps especially for something that I have to do with probably about half of the objects I make. It would be nice if one or two of these steps could be shaved off.
The active-tool panels in the âUV Editingâ and âTexture Paintâ workspaces do not obey the region-overlap setting. Their panels are fully opaque.