Blender UI paper cuts

I’m always becomes slightly confused when I need to open up the curve setting for brushes… I think it should have a more describing name like “Brush Profile” so that it becomes clearer what it’s for.


Stroke and Curve are almost the same thing.
It’s not hard to understand what it does but it interrupts me a bit.

18 Likes

In regards to moving objects to collections:
As it is now, when pressing M to move an object or selection to a collection it just gives you a plain list of all collections:
image
I think it’d be helpful if an indicator were next to each collection in the list displaying it’s visibility status; whether it’s visible in display, render, etc (similar to the visibility buttons/icons in the outliner).
image
Sometimes when moving things I just want to add it to a invisible collection or vice versa for quickly setting up the scene for a render, considering that the old view layers system in 2.7 did exactly this I think it’s a given that some of that functionality is brought in to collections.

5 Likes

Please change the default Kernel Radius on the Soften Texture Paint Brush to something that makes it do something. Maybe 3 could be a good number?

7 Likes

Lets talk about RELATIONSHIP LINES, they’re heavy to draw, super obstrusive, and really you cant tell hierarchy from them, It’d be better if the children objects would get an outline (like the selection one) but with a secondary color that lets the user know that is a child object.

24 Likes

Changing the Timecode Style doesn’t have any effect on the timeline widgets:
image

Instead there should be editable smpte widgets:
smpte

This widget will also be very useful in the strip properties panel:
image

8 Likes

I love the new outliner and Collections. Now it is much more important part of the workflow, and after using 2.80 in a first project, I noticed something which classify as papercut “A small, isolated UI problem that makes using Blender annoying”. Here is a little quiz, I think my point will be clear. Directions: Try to find selected object from the scene in the outliner, preferably in a single glance


Now, something even harder:

I hope that we can all agree that readability of selected objects from the scene in the outliner is difficult and after short time using it, produces strain in the eyes. I don’t know how much customization can be achieved with the custom themes, but I think that default theme should clearly highlight selected objects. It is true that outliner got some improvements in the selection within it (blue srip) and needs just a little bit of work to be perfect!

29 Likes

edit: this might seem quite out of context, it is in response to some early comment on the undo history.

i would like to see some changes in the undo system, one thing would be to make the undo history per object (or whatever fits the context) and having a visual slider (yeah its inspired from a well known software).

(see bottom left of image)

1 Like

There is more places like that and I definitely vote for your proposal, but make it as general behaviour in blender probably wouldn’t be so easy. What if popup window consists from more than one field? Make it work only for windows with one field or define what field become ready to type? And so on …

Why we still have “Lift, Gamma, Gain” as the default in Color Balance Node?
In Blender 2.8, The Filmic is the default for the color management system. According to Filmic-Blender Website, It is recommended to use “ASC CDL” for color grading in the compositor’s Color Balance node. And not to use the “Lift, Gamma, Gain” option.

Why we still have “Lift, Gamma, Gain” as the default instead of “ASC CDL”?

6 Likes

Add the option to connect the shortcuts with the active tools and workspaces.
There is an inconsistency between the interface and the keyboard shortcuts. If I use a shortcut g, I should go to the move active tool, etc. If I use tab I should go to Modeling. At least this should put it as optional to this type of interaction, which is what all software is used. Blender should give priority to workspaces and active tools. @pablovazquez @billrey

2 Likes

I 100% agree, here is an earlier post on this subject that got lost in time. Blender UI paper cuts

1 Like

There is no render button…

3 Likes

reminder of feature on rightclick select :slight_smile:

1 Like

I put these in the task about changing 2.8 defaults but they might be more suitable here.

Some things I’ve noticed that probably fall into this category of fixups:

Presets
Render Properties -> Cycles -> Light Paths : The values filled in by default are not part of any preset. This means that if you start switching between the included presets, you won’t be able to go back to the default values unless you remember all of them. There should probably be a new preset added which corresponds to these values
Render Properties -> Cycles -> Sampling : The presets do not take into consideration the “Square samples” option. This means that you can select “Preview” or “Final” but the Squared Samples toggle remains set to whatever was there previously. This could be somewhat surprising. Additionally, I believe the presets that exist currently are only for the “Path tracing” integrator, not the Branched path tracer option; new presets are needed perhaps.

Presets in general : Would it be possible to include a “(default)” text next to any preset which is the default. For instance, the Cycles -> Dimensions defaults actually correspond to the “HDTV 1080p” preset. It would be nice if the preset was actually called “HDTV 1080p (default)”

Modeling
Edit Mode -> Delete -> Edge Loops + Face Split option : Should be OFF by default. The Face split option is already OFF for Dissolve Vertices and Dissolve Edges and it produces more expected results in typical situations

3 Likes

Exactly.

I totally gave up on that one. Very unprofessional not fixing it.

What is wrong with them specifically?

The safe areas are not displaying correctly, if you compare with the safe areas in other apps. And that’s problematic.

Please watch this video.

1 Like

By why is Photoshop being used as the correct settings? I’d have to check, but Blender’s looks closer to the actual specifications.

https://tech.ebu.ch/docs/r/r095.pdf
http://www.nab.org/xert/scitech/pdfs/tv031510.pdf

Here’s a good article outlining the difference between the 1961 spec and the current standard, and how most programs do it wrong:

3 Likes

Blender vs C4D

Blender:

C4D:

C4D is the same as showed in the video (photoshop). I never saw anything similar as the blender one.

But did you read my comment? Where I gave links to the actual current recommendations? And also included an article about how C4D is incorrect?