For the most part, unless there’s a very valid or specific reason, I don’t think the questions should really be changed. Because if you do so, then you can’t compare one year to the next and generally, it’s identifying trends that can be more important then single isolated results.
That said and based on the survey results page which I assume gives a true indication of the actual question asked and the options one could select (given that it was a few months ago and I don’t actually remember the exact original survey questions and layout), then I do have a couple of issues.
4.3.1 “Do you use Blender LTS?”
If that was the exact question, then its too open to interpretation.
Do I use LTS, well yes, when the Blender release happens to be LTS as well, then that’s the version I’m using. Come the next stable release and I’ll be using that.
If the survey happens to be asked at the time that the current release is also a LTS release, then not only do I use LTS, I’m using at that time.
If the question is read that way, then the survey result of 20% of the people that don’t use LTS, must mean those people just skip a LTS release??? Unlikely.
Given that the previous questions ask which Blender version people use, I largely see the results of the LTS question to be meaningless and invalid.
Add to the fact that 14% of the people don’t even know what LTS is, is somewhat concerning.
In theory the purpose of the question is to help determine how useful the LTS release is. As such the question likely should be more like; “Do you primarily only use a Blender LTS release?”
With three options, Yes, No and Don’t Know.
A high yes count would then mean the time spent back-porting fixes for 2 years is well worth it. While a high Don’t Know count means you likely have a communication problem around what LTS is, etc.
4.4 Add-ons
Having add-ons data I think is useful, even if collecting the data accurately maybe a bit of a problem.
That aside, right now I have more an issue with the results format.
It lists Cycles as 9.97%, which in theory means 9.97 out of 100. Are you telling me that only 1 in 10 Blender users have Cycles installed and enabled!!! (keeping in mind it’s installed and enabled by default).
I’m assuming, that what it’s trying to say, is that 9.97 out of 10 people have Cycles enabled. In other words, there are very few (that ran the script) that actually disable it on purpose.
Is that correct?
4.5 “What do you do with Blender?”
Not sure that the options are totally the best (don’t remember if it was multi-choice or how many could be picked).
For example, I don’t earn a cent from Blender, so I guess that makes me a 'Hobbyist". But so what, does that mean I’m not an Artist?
Or, if I create educational Youtube videos around Blender (which I do), does that make me a Teacher/Trainer, but could I be a Hobbyist as well?
This question, along with the next one (4.5.1 Work) seems to be mostly tied around ‘professional’ usage of Blender, ie one is getting paid.
Maybe it all needs to be more well defined and split up. Along the lines of what you create with Blender (models, 2D and or 3D animation, motion graphics, data visualizations, etc) vs where or why one creates it (hobby, animation studio, game studio, etc).
Yes, that all needs a lot more work, given the possible combinations, etc. But either way, I think you need to much better define what exactly it is you want to know from those questions.
4.8 Do you use version control software when working on Blender projects?
Specific software, No, which would have been my answer.
Am I aware of both version control as a concept and/or some of the software used, Yes.
Do I implement ‘version control’ within my own projects, yes I do (using set naming conventions, etc).
If the goal is just find out about version control software, then you don’t even need question 4.8.
You can just have question 4.8.1 and one of the options is ‘None/Don’t Know’.
5.1 Do you make money with Blender?
OK, here we have a bit of a data problem and I feel some question double up.
If you make money with Blender, then in theory you are a ‘professional’.
We covered professionals in Question 4.5.1, asking what work they did.
Now you are asking again. But wait, it gets messy.
Of the three ‘Yes’ answers to 5.1, we have a total response of 2858 that make money with Blender.
Yet, in Q 4.5.1 we have 3624 people that are working in ‘Film and Animation’ alone (making money using Blender). How have we already lost over 700 people in Q 5.1 that are now no longer making money with Blender?
I know job layoffs in VFX, etc have been pretty brutal lately, but that’s some serious firing in the space of less then 10 survey questions…
I think that’s about it for now, much of the rest around donations/development, etc has largely been covered already.