Hi,
I have a function in my add-on that interpolates between 2 different transforms. The goal is to move an object A to another object B position, and it is nicely transitioning into the new position using a bpy.app.timers.
This used to be fine in Blender 3.0, but in 3.1, this interpolation doesn’t work anymore if there is a key set on the object A transform.
I’m thinking that the keyframes now get evaluated after each bpy.app.timers tick, and overrides the interpolated position I’m trying to apply.
Has there been any code change related to my issue, and does anyone know of a workaround?
Thanks!