Hello to @pablovazquez @billrey
first of all thanks to all of you guys for your work on Blender. In this post I point out to a few things that I find annoying but also what the current stage of the UI does well.
These flat orange icons are unpleasing to the eye and also not very quick to read/decipher. I wondered why I perceive it like this and it seems that the little bit of depth & shadow that the icons in 2.79 have adds a lot to the readability. Or maybe they could simply be replaced by better looking flat orange icons …
The properties panel
The same applies for the submenu where these completely flat icons imo reduce the readability. I have the feeling that I really need to read the description instead of first seeing the icon, getting a sense of what it means and only after that having to maybe read the name to be fully sure and be able to place the object I want.
Additionally I want to point out that by clicking an item in the submenu the object users place will be in 3D, the icon however is a flat 2D icon. For this fact alone bringing back a variation of the 3D icons from 2.79 could be nicer here.
I don’t really understand why here again you decided to go with flat icons. Especially since the property icons do not have description text next to them. It makes it unnecessary hard to read and to remember what icon means what exactly. I have the feeling that flat icons do not work for everything but mostly work for things that are commonly known (where people have already an image in mind). I don’t think that having that much flat icons for a professional 3D programm (where a lot of things & function are a bit abstract) adds to the usability.
edit-menu & sculpt mode icons
I have to say that I really love
the style of icons in the edit-menu and in sculpt mode. The color highlighting what the functionality actually does adds a lot of clarity to the UI and makes it quicker to read/understand these icons. Also giving different functionalities different colors makes a lot of sense and grouping them togehter in the panel also. Good work! If more of the UI moves in that direction I think it could look fantastic and actually more professional than a lot of the expensive 3D software out there.
Overall you rely a lot on flat icons throughout the interface – mabye too much. My suggestion here would be to use partially colored icon in the **style of the edit-menu icons** for icons that appear on a top level (hierarchy lvl 1). Icons that are hidden in the second level don’t really need color and could be flat with outline. (this is a bit contradictory to my suggestion for the add-menu, I know)
I’m wondering if you guys have an actual UI designer working with you? Who is doing the icons for you?
@pablovazquez are you doing the Blender UI & UX mostly on your own?
Don’t want to offend anyone btw, I am just curious.