I am trying to set this architecture scene with eevee, but the shadows from the sun lamp keep clipping when you get close to the model. It is like Eevee only renders the shadows from the objects that are within the viewport limits. If there is something outside the view you won’t see its shadow.
I know I am probably doing something very wong here, cause I’ve already seen some great architecture visualizations with eevee and without this problem.
Does someone know a way around this? Maybe tell me what is the stupid thing I am doing, haha… Is there a way to bake the shadows? I already tryed baking indirect light, but it doesn’t bake the shadows.
If this is not appropriate for this forum, let me know.
Anyway, thanks in advance!