Bl 2.80 beta will not run on win 10


#1

The current build I’ve downloaded from blender.org (which has build hash 4dd0a90f4213) will not start on a windows 10 machine. There are no errors printed to the console, here’s the console history. I ran this from powershell.

PS C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x> .\blender.exe
Read prefs: C:\Users\RENDER3-PC\AppData\Roaming\Blender Foundation\Blender\2.80\config\userpref.blend
PS C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x>

No User interface appeared after running the command above.

I can, however, start blender with the debugger option set like this

PS C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x> .\blender.exe -d
Switching to fully guarded memory allocator.
Blender 2.80 (sub 39)
Build: 01/01/2019 16:08 Windows Release
argv[0] = C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\blender.exe
argv[1] = -d

So, before I go and post a bug, anyone want to comment if there’s a workaround? Or let me know if this is a known issue and being worked on?

Here’s the system details for my machine. I tried to upload them as a file attachment, but the upload dialog told me that only jpg, png, gif and xml are supported and I had this in a text file.

============================================
= Blender 2.80 (sub 39) System Information =

Blender:

version: 2.80 (sub 39), branch: blender2.7, commit date: 2019-01-01 15:44, hash: 4dd0a90f4213, type: Release
build date: 01/01/2019, 16:08
platform: Windows
binary path: ‘C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\blender.exe’
build cflags: /W3 /w34062 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP -openmp /arch:SSE /arch:SSE2
build cxxflags: /W3 /w34062 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /GR /EHsc /nologo /J /Gd /MP /EHsc -openmp /arch:SSE /arch:SSE2
build linkflags: /MACHINE:IX86 /LARGEADDRESSAWARE /SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake

Python:

version: 3.7.0 (default, Aug 26 2018, 13:35:37) [MSC v.1900 32 bit (Intel)]
paths:
‘C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\scripts\addons_contrib’
‘C:\Users\RENDER3-PC\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons’
‘C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\scripts\addons’
‘C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\scripts\startup’
‘C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\scripts\modules’
‘C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\python37.zip’
‘C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\python\DLLs’
‘C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\python\lib’
‘C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x’
‘C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\python’
‘C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\python\lib\site-packages’
‘C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\scripts\freestyle\modules’
‘C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\scripts\addons\modules’
‘C:\Users\RENDER3-PC\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\modules’

Python (External Binary):

binary path: ‘C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\python\bin\python.EXE’
version: Python 3.7.0

Directories:

scripts:
‘C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\scripts\modules’
‘C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\scripts’
‘C:\Users\RENDER3-PC\AppData\Roaming\Blender Foundation\Blender\2.80\scripts’
user scripts: ‘C:\Users\RENDER3-PC\AppData\Roaming\Blender Foundation\Blender\2.80\scripts’
pref scripts: None
datafiles: ‘C:\Users\RENDER3-PC\AppData\Roaming\Blender Foundation\Blender\2.80\datafiles\’
config: ‘C:\Users\RENDER3-PC\AppData\Roaming\Blender Foundation\Blender\2.80\config\’
scripts : ‘C:\Users\RENDER3-PC\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\’
autosave: ‘C:\Users\RENDER3-PC\AppData\Roaming\Blender Foundation\Blender\2.80\autosave\’
tempdir: ‘/tmp/\blender_a07636\’

FFmpeg:

avcodec: ‘58, 18, 100’
avdevice: ‘58, 3, 100’
avformat: ‘58, 12, 100’
avutil: ‘56, 14, 100’
swscale: ’ 5, 1, 100’

SDL:

Version: 2.0.8
Loading method: linked (WITH_SDL_DYNLOAD=OFF)

Other Libraries:

OpenColorIO: 1, 1, 0
OpenImageIO: 1, 8, 13
OpenShadingLanguage: 1, 9, 9
OpenSubdiv: 0, 0, 0
OpenVDB: 5, 1, 0
Alembic: 1, 7, 8

OpenGL:

renderer: ‘Intel® HD Graphics 630’
vendor: ‘Intel’
version: ‘4.5.0 - Build 24.20.100.6286’
extensions:
GL_3DFX_texture_compression_FXT1
GL_AMD_depth_clamp_separate
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_cl_event
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_robustness_isolation
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_polygon_offset_clamp
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_framebuffer_fetch
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_IBM_texture_mirrored_repeat
GL_INTEL_conservative_rasterization
GL_INTEL_fragment_shader_ordering
GL_INTEL_framebuffer_CMAA
GL_INTEL_map_texture
GL_INTEL_multi_rate_fragment_shader
GL_INTEL_performance_query
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_ldr
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_swap_control

Implementation Dependent OpenGL Limits:

Maximum DrawElements Vertices: 1048576
Maximum DrawElements Indices: 1048576

GLSL:
Maximum Varying Floats: 64
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 4096
Maximum Fragment Uniform Components: 4096
Maximum Vertex Image Units: 32
Maximum Fragment Image Units: 32
Maximum Pipeline Image Units: 192

Cycles:

CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2

OpenCL device capabilities:
Number of platforms: 1
Platform #0
Platform Name: Intel® OpenCL
Platform Vendor: Intel® Corporation
Platform Version: OpenCL 2.1
Platform Profile: FULL_PROFILE
Platform Extensions: cl_intel_dx9_media_sharing cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_d3d11_sharing cl_khr_depth_images cl_khr_dx9_media_sharing cl_khr_fp64 cl_khr_gl_sharing cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_icd cl_khr_image2d_from_buffer cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_spir
Number of devices: 2
Device: #0
Device Name: Intel® HD Graphics 630
Device Vendor: Intel® Corporation
Device OpenCL C Version: OpenCL C 2.0
Device Profile: FULL_PROFILE
Device Version: OpenCL 2.1 NEO
Device Extensions: cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_fp16 cl_khr_depth_images cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_icd cl_khr_image2d_from_buffer cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_intel_subgroups cl_intel_required_subgroup_size cl_intel_subgroups_short cl_khr_spir cl_intel_accelerator cl_intel_media_block_io cl_intel_driver_diagnostics cl_intel_device_side_avc_motion_estimation cl_khr_priority_hints cl_khr_throttle_hints cl_khr_create_command_queue cl_khr_fp64 cl_khr_subgroups cl_khr_il_program cl_khr_mipmap_image cl_khr_mipmap_image_writes cl_intel_planar_yuv cl_intel_packed_yuv cl_intel_motion_estimation cl_intel_advanced_motion_estimation cl_khr_gl_sharing cl_khr_gl_depth_images cl_khr_gl_event cl_khr_gl_msaa_sharing cl_intel_dx9_media_sharing cl_khr_dx9_media_sharing cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_intel_d3d11_nv12_media_sharing cl_intel_simultaneous_sharing
Device Max clock frequency (MHz): 1000
Device Max compute units: 23
Device Max work group size: 256
Device: #1
Device Name: Intel® Core™ i5-7400 CPU @ 3.00GHz
Device Vendor: Intel® Corporation
Device OpenCL C Version: OpenCL C 2.0
Device Profile: FULL_PROFILE
Device Version: OpenCL 2.1 (Build 716)
Device Extensions: cl_khr_icd cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_byte_addressable_store cl_khr_depth_images cl_khr_3d_image_writes cl_intel_exec_by_local_thread cl_khr_spir cl_khr_fp64 cl_khr_image2d_from_buffer cl_intel_vec_len_hint cl_khr_dx9_media_sharing cl_intel_dx9_media_sharing cl_khr_d3d11_sharing cl_khr_gl_sharing
Device Max clock frequency (MHz): 3000
Device Max compute units: 4
Device Max work group size: 8192

Enabled add-ons:

io_scene_3ds (version: (1, 0, 0), path: C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\scripts\addons\io_scene_3ds_init_.py)
io_scene_fbx (version: (4, 13, 1), path: C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\scripts\addons\io_scene_fbx_init_.py)
io_anim_bvh (version: (1, 0, 0), path: C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\scripts\addons\io_anim_bvh_init_.py)
io_mesh_ply (version: (1, 0, 0), path: C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\scripts\addons\io_mesh_ply_init_.py)
io_scene_obj (version: (3, 5, 2), path: C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\scripts\addons\io_scene_obj_init_.py)
io_scene_x3d (version: (1, 2, 0), path: C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\scripts\addons\io_scene_x3d_init_.py)
io_mesh_stl (version: (1, 1, 3), path: C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\scripts\addons\io_mesh_stl_init_.py)
io_mesh_uv_layout (version: (1, 1, 1), path: C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\scripts\addons\io_mesh_uv_layout_init_.py)
io_curve_svg (version: UNKNOWN, path: C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\scripts\addons\io_curve_svg_init_.py)
cycles (version: UNKNOWN, path: C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\scripts\addons\cycles_init_.py)
io_scene_gltf2 (version: (0, 0, 1), path: C:\Users\RENDER3-PC\Desktop\Blender Daily\2.80.x\2.80\scripts\addons\io_scene_gltf2_init_.py)
remote_debugger (version: (0, 3), path: C:\Users\RENDER3-PC\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\remote_debugger.py)


#2

It looks like you downloaded the 32bit version of blender (probably by accident). Can you try the 64bit version as a first step; it works on win10 for me at least.


#3

Aha! Yep, good catch, weird, could have sworn I clicked the64 bit build. I just started downloading the 64 bit one now, and I checked this time that the download is the 64bit one. But seems like when I clicked on the 64 bit download link, another download started for the 32bit one. I think it might be due to the tablet I am using doing an extra click without me realising. I checked my download history and it looks like I did click to download the 64 bit one first, but the 32bit one started downloading too, and I accidentally cancelled the 64 bit download, thinking it was a duplicate. Oops


#4

Aha, yep, that fixed it! Though I’m battling through other issues now, *sigh*. Ah well, not to worry, thanks for your help :smiley: