This thread is about the current work on creating a set of base meshes for character/creature creation for the official Blender Asset Bundle:
https://wiki.blender.org/wiki/Reference/Release_Notes/Blender_Asset_Bundle
The main goal of this task is to create an official Blender Asset Bundle which can be downloaded via the official Blender website under a CC0 licence.
The estimated deadline for this is the release of Blender 3.6 on the 28th of June but the bundle can be updated regularly beyond that.
Feel free to download the assets, give feedback and contribute.
What is needed
Certain qualities need to be accounted for in the base mesh assets to be useful as a starting point for various tasks like sculpting, modeling, surfacing and rigging.
If in doubt, check the existing assets as a reference of how it should be done or ask in the comments.
- Evenly distributed quad topology for multi-resolution sculpting
- Closed off volumes for easy voxel remeshing
- Face sets for fast hiding, posing & reshaping in sculpt mode
- UV maps for texturing and shading (UDIMs are welcome)
- Separation into multiple objects if necessary (Included as a collection asset)
- Low poly model with Edge Creases and Subdiv modifier for planar models (To keep the file size light)
Base mesh assets that we need:
We’ll collect and accept as many of this list as possible but will avoid duplicates.
Even if the set is incomplete, it will still be released and updated regularly.
= Done
= WIP
= Missing
Realistic Human
| Male full body (@dan2)
| Female full body (@dan2)
| Head neutral (@dan2)
| Hand neutral (@dan2)
| Foot neutral (@dan2)
| Teeth, gums & tongue (@dan2)
| Eye (@dan2)
| Skull (@1D_Inc & @Tonatiuh)
| Skeleton (Model = @1D_Inc / UV Maps = WIP)
Stylized Human
| Male full body
| Female full body
| Head neutral
| Head neutral
| Hand neutral
| Foot neutral
| Teeth, gums & tongue
| Eye
Cartoony Human
These character base meshes should be much simpler in their anatomy and topology.
For the design language, take the Sprite Fright blender short film as a reference.
| Male full body
| Female full body
| Head neutral
| Hand neutral
| Foot neutral
| Teeth, gums & tongue
| Eye
Ecorche Human
| Planar Realistic Male full body (@Tonatiuh)
| Muscles Realistic Male full body (Sculpt = @Tonatiuh / Topology = @1D_Inc )
| Planar Realistic Female full body
| Muscles Realistic Female full body
| Planar head male (@1D_Inc )
| Planar head female
| Planar skull (@Tonatiuh)
Primitive objects for blocking
Very simple multi-object base meshes for starting a new character design sculpt.
Mostly made of subdivided cubes and cylinders.
Take Dylan Ekrens blocking approach as an inspiration for the base meshes.
| Realistic Male full body (@1D_Inc )
| Realistic Female full body (@1D_Inc )
| Stylized Male full body (@1D_Inc )
| Stylized Female full body (@1D_Inc )
| Cartoony Male full body
| Cartoony Female full body
| Generic Head neutral (@1D_Inc )
This can be expanded to creatures as well.
| Quadruped (Feline, Canine, Hooved)
| Biped (Monkey)
| Winged (Bird)
| Snake
| Fish
| Insect (Spider) (@KickAir_8p )
| Tentacles (Octopus)
Assembly objects
Objects that can be attached or remeshed with an existing character/creature.
The ideal way to provide these should be via geometry nodes assets, so this is still a part of the base mesh that needs investigation.
But many more assembly blocks can be provided as VDM brushes in the future.
What’s already included
A screenshot of the asset brundle.
Where to get these?
Link below to download the repository of of the latest WIP bundle:
https://svn.blender.org/svnroot/bf-blender/trunk/lib/asset_bundles/
The latest release of the bundle can be downloaded here:
Feedback & contributors wanted!
What are you looking for that is missing from this list?
What do you think might be missing or could be improved?
I encourage anyone who is interested to already download the assets from the SVN repository or comment below.
Also if you’d like to donate models, feel free to share a link.
These will be licenced as CC0 with credit to the original artists in the asset description.