Armature selection in component mode


as title says: if i have several bones at the same head and tail position it is impossible to select them all at once thanks to strange behaviour that denies selection through several shaded overlapping elements or elements with different scale(to be honest permanent solid shade mode for bones is pointless).

It happens in many times during setting up the character with rigify where many bones during placing/rolling bones of metarig does not affect the orientation of final result so you have to go to component mode fro final rig and tweak it manually. Even with x axis mirror on it is tedious annoying task.

I am sorry for so much straightforwardness but I cant find this problem described anywhere in this category.

So shortly: roll back shading of bones in wireframe please. It would be most appreciated.

Thanks a lot.