Apply Transformations returns origin point to world center


System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.68

Blender Version
Broken: version: 2.93.0, branch: master, commit date: 2021-06-02 11:21, hash: rB84da05a8b806
Worked: (newest version of Blender that worked as expected)

When I apply all transforms to a regular objetct, it’s origin will jump to wherever the object was firstly generated,. Some days before everything was working properly: Apply all transforms was simply reseting all three transformations exactly the same, as well as origin point. What happenend since then? Have I push a wrong button in the configs? Help!

Description of steps:

  • Pick objects;
  • Apply transformations;
  • Origin points go to world origin.

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