Apple M1, Open Shading Language crash

I tried to render the default cube using Cycles, CPU and ticked the Open Shading Language. Blender just closed with no warning.

Here is the “details” in the MacOS crash dialog:

The appropriate way to document this is to file a bug report via Blender -> Help -> Report a bug

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Ok, then that is what I’ll do. Thanks.

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https://developer.blender.org/T86530

Is it related to this?

https://developer.blender.org/T87124

No. That issue is with GTX cards and crashing from viewport regardless of OSL.

This OPs issue deals with crashing only with OSL enabled on the ARM version.