[Addon] Rigid body / spring physics for bones

No, I won’t do that, because that breaks from Blender conventions. In Blender when you change a property, it only affects that item. And if it defaulted to changing all bones, then how would you change only 1 bone?

Like I said, you will have that problem with all of Blender, not just this addon, it’s not something that can be fixed by this addon.

Wepp it depends how much ch are selected