Adding shape generators to shading nodes

Substance Designer offers some nodes around creating arbitrary 2D and 3D objects that can be used as inputs for creating more detailed procedural materials. I want help development for this as I have created a basic plugin for Blender that can do something similar for a client, but wanted to see if there is any current work in the area. I couldn’t find anything here on the forums or on the official planning site. Thanks!

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There is some work planned in this area, but no active development is taking place currently

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