7 December 2020

Notes for meeting of Monday, 7 December 2020. 18:00 CET / UTC 17:00 on #blender-coders on blender.chat.


New Features and Changes

Blender 2.92

Geometry Nodes

A new node based system for creating and manipulating geometry is available in Blender 2.92. The first release focuses on the groundwork, and object scattering and instancing. (manual) (feedback) (commit) (Jacques Lucke, Hans Goudey, Pablo Vazquez, Léo Depoix, Dalai Felinto)

Motion Tracking

Much improved tracking performance of many markers through multithreading. On a many core machine, a 25x performance improvement was measured. (commit) (commit) (Sergey Sharybin)


  • Cryptomatte support for creating ID mattes (commit) (Jeroen Bakker)
  • Shader AOV support (commit) (Jeroen Bakker)

Other Changes

  • Cycles: support ambient occlusion and bevel nodes with OptiX (commit) (Patrick Mours)
  • Constraints: new Custom Object Space (commit) (Henrik Dick)
  • Vertex Weight Proximity Modifier: custom falloff curve support (commit) (Christian Friedrich)
  • Grease Pencil (Antonio Vazquez)
    • New operator to reset Vertex Colors (commit)
    • Enable Layer Onion Skin by default (commit)
    • Add Vertex Paint operators to Paint menu (commit)
  • Sculpt (Pablo Dobarro)
    • Add sculpt session info to viewport stats (commit)
    • Allow inverting the Erase Displacement mesh filter (commit)
    • Wet paint area radius (commit)
  • User Interface
    • Improve layout of About Blender dialog with full logo (commit) (Yevgeny Makarov)
    • Nodes: updated socket and category colors (commit) (commit) (Pablo Vazquez)
    • Outliner: Highlight icons on cursor hover (commit) (Nathan Craddock)

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