3D View Context Menu Experiments

Of course!. With your message I now realize why this is working as it is: Devs working with right-click select and that keymap not having any free mouse key bindings. So doing this “properly”, as I see it, would not be a consideration at all.

I can’t see how these things can coexist well. The best we could get is having context menus that differ radically between right- and left- click and I doubt that would be acceptable. Although the current state seems pretty dim in that it the “W” just brings up menus that are pretty-much identical to the menus on the header.

Yes that would be nice. Although that does seem unlikely to get. I have not played with anything too complex yet though, although surprised that cameras and lamps are easy to select this way.

Currently looking at object iterators. Most operators operate on “selected_editable_objects” and so this requires something a bit different. Basically we want to operate on only the mouse object if is not selected, but all selected objects if it is.

Lots of fun to play with though…

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