Hey everyone! I wanted to know if anyone knows the name of the process where you create multiple transparent renders of objects in a scene, transfer each image to their own individual image plane, and place each plane in the position of the original objects to replace them and create the illusion of the 3D model actually being there. I’ve seen this method of polygon optimization in multiple games, but have never seen any mention of it until now. It’s sort of hard to explain so here’s a video where a guy does it (skip to 9:56 and watch til 10:15): https://www.youtube.com/watch?v=KyXRBu7gn2o
If you could also provide any in-depth tutorials or articles for this process, that’d be extremely helpful!