3 February 2020

Notes for meeting of Monday, 3 February 2020. 18:00 CET / UTC 17:00 on #blender-coders on blender.chat.


  • blender.org was under DDoS attack last week, but all seems well. Kudos for Dan McGrath and Sergey Sharybin for keeping an eye on things.
  • The 2020 big projects proposal was posted on code.blender.org. No big concern was raised so for now we move on with them.
  • LA Blender conference was official confirmed, dates: June 1 and 2. Call for talks and tickets will come later.
  • Tracker curfew is under 1,000 open issues, great work everyone.
  • This Friday we start the code quality day (first Friday of each month), email to bf-committers will be sent soon. Everyone interested in been involved can hang out on blender.chat to help tackle technical debts, code refactoring, variables renaming, …
  • Aaron Carlisle is working with Nathan Letwory on a Git-LFS support proposal. The idea is to start with the manual. Dalai Felinto suggest them to write to bf-committers since this is a big topic.

Blender 2.82 - bcon3

  • bcon4 starts this Thursday, so everyone be sure to commit bugfixes before that.
  • Anything that comes after must be a critical fix.
  • Users encouraged to treat builds from Thursday on as release candidates, please test them as much as possible.

Blender 2.83 - bcon1

  • Nothing to report.


Changes and New Features

  • User Interface:
    • Info editor visual refresh. (Harley Acheson)
    • NLA editor sidebar layout reorganized. (William Reynish)
    • File browser has improved system paths and icons on all platforms. (Yevgeny Makarov, Harley Acheson)
    • Tweaks to sculpt symmetry and BVH user interface layout. (William Reynish)
    • Better icon sharpness preservation at different UI scales. (Yevgeny Makarov)
    • Text kerning improvements when using translation. (Harley Acheson)
    • More platform standard shortcut naming in menus. (Harley Acheson)
  • Objects: Affect Parents option now works for snapping and clear transform. (Campbell Barton)
  • Modifiers: cast, warp and displace modifiers now have an invert vertex group option. (Cody Winchester)
  • Eevee: tangent space normal map support for curves and surfaces. (Clément Foucault)
  • Shading: color output for White Noise node. (Charlie Jolly)
  • macOS daily builds on builder.blender.org are now code-signed, so they can be run without having to change the system preferences. (Sergey Sharybin)

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