2024-09-10 Sculpt, Paint, & Texture Module Meeting

Is mask in node tools waiting for this before its merged? Seems pretty finished already except two minor issues I wrote in PR.

@HooglyBoogly would be able to confirm the next steps on the PR, but no, it wouldn’t be blocking on those two topics. The question was more just trying to get a general idea of what else needed to be done.

Mesh and Face Set Boundary masks can be easily doable with them, and when Online Assets are finished we can expose them in menus/asset browsers by default.

There is some other value in having explicit C++ support for these, in that it gives us a easier way to debug & visualize what the automasking is doing for these modes.

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