2022-11-29 Sculpt/Texture/Paint Module Meeting

Practical Info

This is a weekly video chat meeting for planning and discussion of development related to the sculpting and painting in Blender. Any contributor (developer, UI/UX designer, writer, …) working on these features in Blender is welcome to join and add proposed items to the agenda.
Write us a message in the module chat if you’re interested.

For users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.

Attendees

  • Julien Kaspar
  • Joe Eagar
  • Daniel Bystedt

Agenda

Needs Commit

High Priority Bugs

In Review

Current Topics

  • :anchor: T98070 Improved Rake functionality
    Close to done. Still problems when using radial & tile symmetry, but it’s unclear to what extend these can be fixed (They are a known issue with other tools too).
    Joe will add reviewers and create a publicly available built soon.

Auto-Masking needs a few tasks wrapped up for 3.5 as discussed previously:

Mask Icon needs to be decided for 3.5

  • :anchor: T102585 Improved Mask icon with disabled state
    There are some disagreements on going for variations on the literal mask icon.
    We could go for Holdout icon as a general mask icon instead. It suits masking very well since it’s a very commonly used icon for masking, and is applicable in many workflows and features.
    One note was that the icon could be make more square. Will discuss this with the UI team.

Upcoming To Do’s

Joe:

  • Finish patch for the Roll brush
  • Wrapping up Auto-Masking tasks
  • Fully focus on Dyntopo refactor

Julien:

  • Mask Icon Discussion
  • Manual Introduction Pages

Daniel:

  • Made a demo model, but that could be kept for the next release
  • Working with Julien to collect design thoughts for Layered Sculpting

Extra Topics

Paint Mode development

Jeroen keeps working on paint mode part time. The current task is to get seam bleeding working fully.
Paint Mode is going to be an ongoing effort. Fortunately any features will also be developed for sculpt mode so they can be tested before eventually releasing Paint Mode.

Resolution Independent Sculpting

We discussed resolution independent smoothing (D9385). This is potentually relying on the upcoming dyntopo refactor.
This could be a great thing to add for easier “resolution independent sculpting”.

We could also look into revamping Dyntopo and the Voxel remesher to be used interchangeably even when they work differently. They both relate to the dynamic resolution sculpting workflow.
We could rephrase them as “surface” and “volume” remesher as part of the same workflow and make the UI and shortcuts reflect that.
This needs further research though.

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