The main goal of this meeting was a status update on & discussion of ongoing work.
The meeting was open for everybody interested to join on Google Meet.
Present: Christoph Lendenfeld, Daniel Salazar, Demeter Dzadik, Kathy McNeal (briefly), Nico Sanghrajka, Sybren Stüvel
People present are referred to by first name for brevity. Others are referred to by full name.
Links
- Google Meet
- Previous meeting notes
- Workboard
- Patches
- #animation-module chat channel
Since the Last Meeting / Announcements
- Nico introduces himself. He was invited by Jason, works with him at Amazon. He’s been rigging for 20+ years, worked at Dreamworks with Jason for 6 years, and at ILM and other places as rigger. Only worked in Blender for 3 months out of these 20+ years.
- Jason: Their goal is to make a nice “bigger short” in Blender, hopefully with the aid of USD.
- Kathy: joined Nimble a few years back, before that one of the 1st time directors supported by Nimble, made 1st short 100% in Blender.
Short-term goals
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T81836: Design: New Graph Editor Key Manipulation Operators.
- Slider abstraction pretty much done, now in review and about to be accepted (D9314).
- Christoph started implementing the slider in the graph editor’s Decimate operator.
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T83068: Motion Paths: Refresh all
- Wade Moss took over from Scott Wilson, his patch is under review now (D11667) and accepted pending a few minor changes.
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T83908: Streamlining advanced rigging of B-Bone chains
- All patches have been accepted, and the task complete.
New short-term goals will be picked next meeting.
Decision Time
- Which workspaces should be preconfigured to include the pose library? And how (asset browser vs. sidebar in 3D view)? See T89731: Add Asset Browsers to Default Workspaces.
- Jason: gimme Blender with a working pose library, and then we can try things out and design things further.
- Sybren will ask Sprite Fright production team.
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T89716: Apply Transforms doesn’t work with Auto Keying: which operations should cause auto-keying? Apply Transforms and Set Origin are going to influence the entire animation, not just the current frame.
- Jason: these are more like operations on the mesh, not on the animation data.
- Christoph: could be adding an “animation layer” with the offset, but indeed different operation.
- Conclusion: Apply Transforms should not auto-key.
- Sybren: we should have proportional editing over time.
- Jason: yes please.
Other Topics
Jason is enthousiastic about the Rigging Nodes add-on. There are similar nodes to what Blender already has, would be great if the add-on could be tied into Everything Nodes, i.e. Blender itself.
Next Meeting
The next meeting will be on Thursday 22 July, 18:00 CET/Amsterdam time. Again it will be open for everybody who’s interested. The provisionary meeting agenda will be linked in the #animation-module channel before the meeting.