Cycles


Topic Replies Activity
Visualizing the BVH? 1 August 13, 2019
Hair bsdf implementation question 4 August 13, 2019
Hardware specific rendering bucket size CYCLES, CPU+GPU 3 August 13, 2019
Cycles: BVH traversal and intersection algorithm 2 August 13, 2019
Blender 2.8: “Unable to open a display” by the rendering on the background (CYCLES) 12 August 9, 2019
Cycles BVH traversal and intersection algorithm documentation/papers 2 August 8, 2019
Is Cycles able to run simultaneously an internal and an external GPU? 20 July 31, 2019
Cycles OIDN support 7 July 30, 2019
Improvements to True Displacement Feature 13 July 24, 2019
Cycles viewport rendering update rate much slower on CUDA GPU compared to CPU 9 July 23, 2019
Tiled EXR / texture caching support? 29 July 19, 2019
Cryptomatte Metadata Missing in 2.8 29 July 12, 2019
Crazy question / more samples extrapolated from animation? 5 July 5, 2019
Cycles memory usage, strange results? 8 July 5, 2019
Problem: GPU + CPU slower than GPU Only, Suggestion: All CPU Threads as One Tile 11 July 3, 2019
Cycles subsurface shader scale and RGB radius units value represent blender unit? 1 June 29, 2019
Where in cpp to tell Cycles to use simulation/deformation data, not base curve/mesh? 5 June 29, 2019
Min Bounces setting in Cycles 9 June 28, 2019
Recent Cycles in 2.8: very slow init & overly large mem consumption? 6 June 28, 2019
Questions about Cycles BVH 13 June 27, 2019
Cycles gpu memory usage 5 June 20, 2019
Realtime reflections and refraction in future Cycles possible 9 June 19, 2019
Principled BSDF - Why is Clearcoat added instead of mixed in? 4 June 12, 2019
Rendered View starts incredibly slow 44 June 11, 2019
Bake to Vertex Colors using Cycles 3 May 24, 2019
Benchmarks 2018-2019 2 May 23, 2019
Cycles Feature Request on AOVs and DeepEXRs 19 May 18, 2019
What happened to Scrambling Distance? It´s been used in Theory and it will help speed up rendering 105 May 18, 2019
Area light features 6 May 14, 2019
Invisible cubes inside of smoke 4 May 6, 2019