Cycles


Is random walk volume scattering possible? (3)
Thoughts on making Cycles into a spectral renderer ( 2 3 4 5 6 7 ) (137)
Let's (finally) fix the ShadowCatcher (19)
Diffuse translucency way too difficult to set up in Cycles (7)
2.8 Cycles GPU (or hybrid) rendering gives result with artefacts (4)
Cycles 8xGPU slower than 4xGPU ( 2 ) (22)
Cycles Node Groups (3)
AO in Cycles Standalone (9)
Overview of Cycles (6)
A new developer need some help (3)
Baking Differentials (5)
Fake increased vertex/face detail in cycles shader for masking (8)
Is there ever going to be a fix for non-homogeneous volume stepping in cycles? (4)
Open Shading Language (8)
Question regarding estimate and effort for cycles renderer improvements (7)
NaN normals Cycles (4)
Can we have non destructive denoising? (10)
Better render tile order for speed up CPU/GPU rendering possible? (6)
Voronoi distance to edge along surface normal (3)
Add data to the volume attribute (3)
Default color for emission node (4)
Precedence or Priority option for materials / render-level Boolean Operations (3)
New volume passes : missing alpha? (3)
Tiled EXR / texture caching support? ( 2 ) (25)
Blender 2.8: Blender crashes by rendering of volumes (2)
Cycles texture baking severe issues (6)
AO Node improvements (9)
Iridescence Material (2)
Node Precomputation (7)
Camera Motion Blur is currently broken (2)