Cycles


Topic Replies Created
Could be possible to have a render mode that unloads the full blender scene from memory? 3 February 12, 2019
Cycles render settings cleanup 30 June 2, 2018
Cycles generates distorted depth 4 February 7, 2019
How to know what is correct? Discrepancies between what cycle says it´s consuming (RAM) and what the system says it´s consuming 8 February 5, 2019
Can we get some basic adaptivity based on alpha? 3 February 5, 2019
Speed ud OpenCL kernel loading time.. for better AMD cards usage 11 November 27, 2018
What happened to Scrambling Distance? It´s been used in Theory and it will help speed up rendering 104 November 21, 2018
Cloudy noise in 2.8 compared to 2.79 5 January 24, 2019
Caustics by photons in Cycles? 23 June 7, 2018
About Cycles in 2.79 and 2.8 and bound "bounding box" 7 November 16, 2018
Adaptive Ocean Displacement in Shader 5 January 3, 2019
How can the new Denoising data be used? 4 November 13, 2018
Denoiser for Cycles 3 January 9, 2019
Blender crashes while rendering on Ryzen CPU 5 December 27, 2018
Making "Progressive render" More useful 7 November 17, 2018
Problems with Render Layers (View Layers) in Blender 2.80 7 December 23, 2018
Cycles Final quality in viewport LOD 3 December 28, 2018
Principled Shader: Rename "Specular" socket to "Specular Level" to prevent confusion 2 December 21, 2018
Switching over to Cycles after building in Eevee, Cylces failing 4 December 19, 2018
How can I set Cycles samples per View Layer? 3 December 20, 2018
Microdisplacement problem 3 December 9, 2018
Cycles Feature Request on AOVs and DeepEXRs 18 November 2, 2018
Principled BSDF Transmission behaviour 9 September 7, 2018
Out of memory in Cycles 2.8 while it renders perfectly in 2.79? 10 December 2, 2018
FPGA for Cycles 15 August 24, 2018
MacOS egpu Vega 64 renders extremely slowly 4 November 30, 2018
Blender2.8 crashes: kernel_compact_cpu.h - struct texture - int width = 32bit overflow 12 October 8, 2018
Hidden layer textures still being sent to GPU 3 November 29, 2018
Help choosing blender version [for old GPU's] 5 November 28, 2018
Texture compression at scene translation 5 November 29, 2018