Principled Shader: Rename "Specular" socket to "Specular Level" to prevent confusion
Switching over to Cycles after building in Eevee, Cylces failing
How can I set Cycles samples per View Layer?
Cycles Feature Request on AOVs and DeepEXRs
Principled BSDF Transmission behaviour
Out of memory in Cycles 2.8 while it renders perfectly in 2.79?
FPGA for Cycles
MacOS egpu Vega 64 renders extremely slowly
Blender2.8 crashes: kernel_compact_cpu.h - struct texture - int width = 32bit overflow
Hidden layer textures still being sent to GPU
Help choosing blender version [for old GPU's]
Texture compression at scene translation
Send portions of mip maps per bucket to vram rather than sending all scene textures at once prior to render
Motion blur on Alembic meshes
Adding Render passes to render samples for multi pass rendering
Different exposure between Cycles and Eevee - Blender 2.8
How to get a proper Albedo pass from Cycles?
Blender2.8: Limit log size - add a timer to Progress::set_update_callback (cycles/util/util_progress.h)
Is it possible to pause a cycles render?
Can Adaptive Image Plane Sampling from Appleseed 2.0 be used with Cycles?
Cycles render settings UI still messy in 2.8
How does Cycles handle GPU thread priority and can it be changed?
Is random walk volume scattering possible?
Thoughts on making Cycles into a spectral renderer
Let's (finally) fix the ShadowCatcher
Diffuse translucency way too difficult to set up in Cycles
2.8 Cycles GPU (or hybrid) rendering gives result with artefacts
Cycles 8xGPU slower than 4xGPU
Cycles Node Groups
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