Principled Shader: Rename "Specular" socket to "Specular Level" to prevent confusion (2)
Switching over to Cycles after building in Eevee, Cylces failing (4)
How can I set Cycles samples per View Layer? (3)
Microdisplacement problem (3)
Cycles Feature Request on AOVs and DeepEXRs (18)
Principled BSDF Transmission behaviour (9)
Out of memory in Cycles 2.8 while it renders perfectly in 2.79? (10)
FPGA for Cycles (15)
MacOS egpu Vega 64 renders extremely slowly (4)
Blender2.8 crashes: kernel_compact_cpu.h - struct texture - int width = 32bit overflow (12)
Hidden layer textures still being sent to GPU (3)
Help choosing blender version [for old GPU's] (5)
Texture compression at scene translation (5)
Send portions of mip maps per bucket to vram rather than sending all scene textures at once prior to render (3)
Motion blur on Alembic meshes (3)
Adding Render passes to render samples for multi pass rendering (5)
Different exposure between Cycles and Eevee - Blender 2.8 (3)
How to get a proper Albedo pass from Cycles? (7)
Blender2.8: Limit log size - add a timer to Progress::set_update_callback (cycles/util/util_progress.h) (2)
Is it possible to pause a cycles render? (2)
Can Adaptive Image Plane Sampling from Appleseed 2.0 be used with Cycles? (1)
Cycles render settings UI still messy in 2.8 (3)
How does Cycles handle GPU thread priority and can it be changed? (9)
Is random walk volume scattering possible? (3)
Thoughts on making Cycles into a spectral renderer ( 2 3 4 5 6 7 ) (137)
Let's (finally) fix the ShadowCatcher (19)
Diffuse translucency way too difficult to set up in Cycles (7)
2.8 Cycles GPU (or hybrid) rendering gives result with artefacts (4)
Cycles 8xGPU slower than 4xGPU ( 2 ) (22)
Cycles Node Groups (3)