AOVs do not work with Alpha Opacity - Bug or a "feature"?
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7
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357
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February 8, 2022
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Problem with acumulative Shading Groups
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5
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305
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February 7, 2022
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Cycles X - resumable chunk rendering
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27
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2665
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February 3, 2022
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Bump map node question
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6
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425
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January 30, 2022
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Blender Cycles Server Side Rendering
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3
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421
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January 25, 2022
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CPU 100% when CUDA GPU-only rendering
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23
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21119
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January 23, 2022
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2.93/master rendering custom mesh attributes
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8
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604
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January 19, 2022
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Fetching albedo color
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6
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336
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January 19, 2022
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Implementing gradient index refraction, atmospheric refraction
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9
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1642
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January 18, 2022
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Output result of individual passes in Cycles standalone
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2
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798
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January 17, 2022
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Material-X adopted as an official standard by ASF, possibilities for cycles/Eevee?
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59
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5153
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January 16, 2022
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Integration of Custom Path Tracer into a Cycles Shading Pipeline
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2
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366
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January 14, 2022
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Crash with a scene with a shader
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1
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213
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January 13, 2022
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Is there interest in supporting a Metal version of Cycles for MacOS?
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387
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59567
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January 11, 2022
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Transparent depth for Volume Scattering
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16
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737
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January 6, 2022
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Some Community Questions/Feedback for the 3.0 Shadow Catcher
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8
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1122
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January 5, 2022
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How is the the total bake time determined?
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1
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257
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January 5, 2022
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Modern volumetric integrator
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5
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642
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January 4, 2022
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Offering to do hardware tests
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2
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394
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January 2, 2022
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OpenCL on Apple M1
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46
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12762
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December 16, 2021
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Radiometry from Blender rendering
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1
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301
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December 15, 2021
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Passing UVs to shader
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3
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352
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December 13, 2021
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Blender 2.9 CUDA on Mac
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49
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14925
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December 7, 2021
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I have a problem
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3
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737
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December 4, 2021
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Hip speed test The latest beta is slower than the development version on October 22, including some bugs in the 3.0 beta cpu also exist
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11
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694
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December 2, 2021
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Issues with Cycles standalone
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7
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517
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November 29, 2021
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Images and videos for 3.0 release notes
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39
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1777
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November 23, 2021
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Radiance map extraction
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4
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487
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November 9, 2021
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Cycles baking accuracy - should it be improved?
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1
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295
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November 5, 2021
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Multithreading the sync portion of cycles
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7
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1096
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November 5, 2021
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