Node Performance chart
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2
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170
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March 3, 2021
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Shader instances?
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7
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240
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March 1, 2021
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New Sky Texture
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556
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26594
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February 28, 2021
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Light path defaults and presets
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6
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426
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February 28, 2021
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Ior to layer weight blend (facing output)
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3
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94
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February 21, 2021
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On what version of Cycles is Bricklink Stud.io's Eyesight renderer based?
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3
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318
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February 14, 2021
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Please help me understand how tiles work in Cycles
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2
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342
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February 10, 2021
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Debug Learning
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7
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181
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February 8, 2021
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Out of Core for Cycles
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2
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272
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February 7, 2021
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Z buffer: how can i find distance between render pixel and scene object?
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18
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462
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February 5, 2021
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Custom Closure Development - Lunar Surface
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4
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382
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February 4, 2021
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OSL Diffuse Shader (closure)to RGB
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7
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308
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January 31, 2021
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Problem with multi-GPU rendering viewport performance
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13
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1383
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January 29, 2021
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Standalone Cycles and modern CMake
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10
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425
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January 20, 2021
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#Including new libraries generates too many Error in building
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2
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129
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January 15, 2021
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Default Clamp
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4
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424
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January 13, 2021
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How to manage .cl data?
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3
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166
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January 13, 2021
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Cycles memory usage, strange results?
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11
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768
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January 12, 2021
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Boundary of rendered objects in 2d space when camera, width and height are given
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6
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665
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January 9, 2021
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Area lights still not visible in Cycles
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14
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1316
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January 5, 2021
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[SOLVED] 2.90 headless rendering ignoring script selecting GPUs. Falls back on the CPU
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5
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220
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January 2, 2021
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Why is texture baking so mind meltingly slow?
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20
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13925
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January 1, 2021
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CPU 100% when CUDA GPU-only rendering
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19
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7160
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December 30, 2020
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I have problems using the precompiled dependencies when integrating Cycles into my application
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2
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139
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December 23, 2020
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Improvements to volume stepping/alternate systems?
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1
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278
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December 19, 2020
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Principled BSDF Transmission behaviour
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9
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4854
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December 17, 2020
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Enabling render region and setting render border
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2
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185
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December 16, 2020
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Ambient Occlusion "spread" parameter
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5
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282
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December 15, 2020
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Strange Specular behavior in Principled BSDF
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6
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384
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December 10, 2020
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Cycles OptiX shader Bevel and AO
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8
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601
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December 4, 2020
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