Cycles


About the Cycles category (1)
Blender2.8 crashes: kernel_compact_cpu.h - struct texture - int width = 32bit overflow (11)
2.8 Cycles GPU (or hybrid) rendering gives result with artefacts (4)
Cycles 8xGPU slower than 4xGPU ( 2 ) (22)
Cycles Node Groups (3)
AO in Cycles Standalone (9)
Overview of Cycles (6)
Thoughts on making Cycles into a spectral renderer ( 2 3 4 5 6 7 ) (135)
A new developer need some help (3)
Baking Differentials (5)
Fake increased vertex/face detail in cycles shader for masking (8)
Let's (finally) fix the ShadowCatcher (18)
Is there ever going to be a fix for non-homogeneous volume stepping in cycles? (4)
Open Shading Language (8)
Question regarding estimate and effort for cycles renderer improvements (7)
NaN normals Cycles (4)
Principled BSDF Transmission behaviour (7)
Can we have non destructive denoising? (10)
Better render tile order for speed up CPU/GPU rendering possible? (6)
Voronoi distance to edge along surface normal (3)
Add data to the volume attribute (3)
Default color for emission node (4)
FPGA for Cycles (13)
Precedence or Priority option for materials / render-level Boolean Operations (3)
New volume passes : missing alpha? (3)
How does Cycles handle GPU thread priority and can it be changed? (7)
Tiled EXR / texture caching support? ( 2 ) (25)
Blender 2.8: Blender crashes by rendering of volumes (2)
Cycles render settings cleanup (17)
Caustics by photons in Cycles? (6)