Cycles Requests ( 2 ) (32)

To avoid too many topics spawning and other discussion being drowned out, please use this topic to ask if or when features will be implemented. The more permanent list of ranked feature requests is here: https://blender…

About the Cycles category (1)
Caustics by photons in Cycles? ( 2 ) (23)
About Cycles in 2.79 and 2.8 and bound "bounding box" (7)
Adaptive Ocean Displacement in Shader (5)
What happened to Scrambling Distance? It´s been used in Theory and it will help speed up rendering ( 2 3 4 5 6 ) (102)
How can the new Denoising data be used? (4)
Denoiser for Cycles (3)
Blender crashes while rendering on Ryzen CPU (5)
Making "Progressive render" More useful (7)
Problems with Render Layers (View Layers) in Blender 2.80 (7)
Cycles Final quality in viewport LOD (3)
Is there interest in supporting a Metal version of Cycles for MacOS? (16)
Principled Shader: Rename "Specular" socket to "Specular Level" to prevent confusion (2)
Slower Cycles GPU in Blender 2.8 Beta (9)
Switching over to Cycles after building in Eevee, Cylces failing (4)
How can I set Cycles samples per View Layer? (3)
Microdisplacement problem (3)
Cycles Feature Request on AOVs and DeepEXRs (18)
Is there an official logo available for the Cycles project? ( 2 3 4 ) (74)
Principled BSDF Transmission behaviour (9)
Out of memory in Cycles 2.8 while it renders perfectly in 2.79? (10)
FPGA for Cycles (15)
MacOS egpu Vega 64 renders extremely slowly (4)
Blender2.8 crashes: kernel_compact_cpu.h - struct texture - int width = 32bit overflow (12)
Hidden layer textures still being sent to GPU (3)
Help choosing blender version [for old GPU's] (5)
Texture compression at scene translation (5)
Send portions of mip maps per bucket to vram rather than sending all scene textures at once prior to render (3)
Speed ud OpenCL kernel loading time.. for better AMD cards usage (10)