About the Cycles category
Blender2.8 crashes: kernel_compact_cpu.h - struct texture - int width = 32bit overflow
2.8 Cycles GPU (or hybrid) rendering gives result with artefacts
Cycles 8xGPU slower than 4xGPU
Cycles Node Groups
AO in Cycles Standalone
Overview of Cycles
Thoughts on making Cycles into a spectral renderer
A new developer need some help
Fake increased vertex/face detail in cycles shader for masking
Let's (finally) fix the ShadowCatcher
Is there ever going to be a fix for non-homogeneous volume stepping in cycles?
Open Shading Language
Question regarding estimate and effort for cycles renderer improvements
NaN normals Cycles
Principled BSDF Transmission behaviour
Can we have non destructive denoising?
Better render tile order for speed up CPU/GPU rendering possible?
Voronoi distance to edge along surface normal
Add data to the volume attribute
Default color for emission node
FPGA for Cycles
Precedence or Priority option for materials / render-level Boolean Operations
New volume passes : missing alpha?
How does Cycles handle GPU thread priority and can it be changed?
Tiled EXR / texture caching support?
Blender 2.8: Blender crashes by rendering of volumes
Cycles render settings cleanup
Caustics by photons in Cycles?
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