Cycles


Topic Replies Activity
Cycles Requests

To avoid too many topics spawning and other discussion being drowned out, please use this topic to ask if or when features will be implemented. The more permanent list of ranked feature requests is here: https://blender…

127 October 7, 2019
About the Cycles category 1 February 5, 2018
Light Path Expressions for custom AOVs 15 October 23, 2019
Cycles hybrid CPU + GPU OpenCL renderer? 2 October 22, 2019
Cycles OptiX 47 October 21, 2019
What are the plans for patch review for Cycles? 7 October 17, 2019
Filter importance sampling, new sampling technique 5 October 15, 2019
Help: Information on Cycles Bake code 4 October 11, 2019
Motion blur bug or bad parameters? 5 October 10, 2019
Is there interest in supporting a Metal version of Cycles for MacOS? 118 October 9, 2019
Cycles for Gaffer 22 October 8, 2019
Auto resolution mode of Environment importance sampling is very slow 3 October 8, 2019
Cycles for Lightwave 16 October 2, 2019
About Cycles in 2.79 and 2.8 and bound "bounding box" 13 September 30, 2019
Let's (finally) fix the ShadowCatcher 43 September 30, 2019
Procedural Cycles nodes summer of code 42 September 23, 2019
Enable Viewport BVH build for final render? 7 September 17, 2019
Denoise_animation operator 6 September 16, 2019
Area lights still not visible in Cycles 9 September 11, 2019
Why is texture baking so mind meltingly slow? 15 September 7, 2019
BVH construction strategy 3 August 30, 2019
Commenting cycles tile rendering, adaptive sampling and render analysis 7 August 25, 2019
Counting number of total rays cast 3 August 22, 2019
Bi-directional path tracing 3 August 22, 2019
Cycles: Build without SSE and AVX 9 August 20, 2019
How to enable Use Embree option via windows CMD? 5 August 20, 2019
OptiX render speed vs RTX games/demos render speed. Why are they so different? 13 August 19, 2019
How can the new Denoising data be used? 5 August 15, 2019
Visualizing the BVH? 1 August 13, 2019
Hair bsdf implementation question 4 August 13, 2019