Cycles Requests (20)

To avoid too many topics spawning and other discussion being drowned out, please use this topic to ask if or when features will be implemented. The more permanent list of ranked feature requests is here: https://blender…

About the Cycles category (1)
What happened to Scrambling Distance? It´s been used in Theory and it will help speed up rendering ( 2 3 4 ) (60)
Microdisplacement problem (3)
Cycles Feature Request on AOVs and DeepEXRs (18)
Is there an official logo available for the Cycles project? ( 2 3 4 ) (74)
Principled BSDF Transmission behaviour (9)
Out of memory in Cycles 2.8 while it renders perfectly in 2.79? (10)
FPGA for Cycles (15)
MacOS egpu Vega 64 renders extremely slowly (4)
Blender2.8 crashes: kernel_compact_cpu.h - struct texture - int width = 32bit overflow (12)
Hidden layer textures still being sent to GPU (3)
Help choosing blender version [for old GPU's] (5)
Texture compression at scene translation (5)
Send portions of mip maps per bucket to vram rather than sending all scene textures at once prior to render (3)
Speed ud OpenCL kernel loading time.. for better AMD cards usage (10)
Motion blur on Alembic meshes (3)
About Cycles in 2.79 and 2.8 and bound "bounding box" (5)
Adding Render passes to render samples for multi pass rendering (5)
Making "Progressive render" More useful (6)
Different exposure between Cycles and Eevee - Blender 2.8 (3)
How to get a proper Albedo pass from Cycles? (7)
Blender2.8: Limit log size - add a timer to Progress::set_update_callback (cycles/util/util_progress.h) (2)
How can the new Denoising data be used? (2)
Cycles render settings cleanup ( 2 ) (29)
Is it possible to pause a cycles render? (2)
Can Adaptive Image Plane Sampling from Appleseed 2.0 be used with Cycles? (1)
Cycles render settings UI still messy in 2.8 (3)
How does Cycles handle GPU thread priority and can it be changed? (9)
Is random walk volume scattering possible? (3)