Blender Development

Blender 2.8: Are users allowed to post bug reports? [Blender Development] (6)
Sequencer cache improvement proposal ( 2 ) [Blender Development] (22)
Starting point to add a new procedural texture to blender? [Blender Development] (6)
3 December 2018 [Meeting Notes] (1)
GSoC 2018 - Bevel Improvements ( 2 3 4 5 6 ) [Blender Development] (118)
Building branch blender2.8 from scratch has problems on (at least) Mac and Windows [Building Blender] (17)
Adding an Image to ThemeUI [Blender Development] (7)
Hardware requirements for Blender 2.8 [Blender Development] (9)
Compiling on Windows 10 fails in cycles_render.vcxproj [Building Blender] (12)
Compile blender error "fatal error LNK1181 :cannot open input file... numapi.lib ... \blender.vcxproj]" [Building Blender] (9)
PBR Materials Add-On (Integration) [Blender Development] (7)
Buidling blender error "fatal: unable to look up (port 9418)…or WSAStartup failed' [Building Blender] (4)
Need CUDA help for Windows build [Building Blender] (2)
Latest Git for Windows update breaks "make update" [Building Blender] (4)
26 November 2018 [Meeting Notes] (1)
Bug: curve_cache not being allocated [Blender Development] (4)
Blender 2.8 Beta today? [Blender Development] (7)
UV data location in DNA struct [Blender Development] (3)
When and where should I post issues for 2.8? [Blender Development] (6)
19 November 2018 [Meeting Notes] (1)
Adding Precompiled libs for Tensorflow Python,C, & C++ to Blender lib repository [Blender Development] (11)
Advice for "remove doubles" modifier implementation [Blender Development] (3)
Incremental Value Control [Blender Development] (1)
Blender2.8: Agent327 scene crashes in debug mode (bli_ghash) [Blender Development] (3)
Accessing raw loop array [Blender Development] (3)
Blender 2.8 Windows builds stopped updating since 12th June [Building Blender] (14)
12 November 2018 [Meeting Notes] (1)
Stuck with Segmentation fault [Blender Development] (2)
Blender build with cuda failed [Building Blender] (8)
Creating and populating a node group from C [Blender Development] (4)