Geometry Nodes Gizmos Feedback

We made some progress on the gizmo patch. Feel free to test it again. Builds can be downloaded here.

The way things work overall is still the same, but there are some changes:

  • There is an initial Transform Gizmo node. This also supports local/global orientation in the viewport if set up correctly.
  • Node links with an active gizmo have a back-link instead of having the gizmo icon on all intermediate nodes.
  • The Dial Gizmo node now has a radius control.
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Did a simple test, seems to be working great!

One thing I noticed (may be a known issue), is it doesn’t seem to work with auto keying. If I add a keyframe to a value controlled by a gizmo and then change the value manually auto keying works, but changing it by moving the gizmo doesn’t add/update the keyframe.

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Playing with Gizmos and SDF …

The node tree is convoluted. Instead of Group Inputs, I plugged constants to the gizmos. Clicking on the constants gives me the controls for the gizmos.

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